MegaMan Battle Network: Operate Star Force. Patch Version, 1.0. EXE: Operate Shooting Star is a role playing game for the Nintendo DS. 6 months later this came out; so now I just replayed it; and in comparison it was a. Highly recommended for anyone wanting to replay Mega Man Battle Network 6! DarkCross Patch 2014 Creator: DarkCross Type: Extra Content Base: Battle.
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Rockman.EXE: Operate Shooting Star[a] is a Mega Manaction role-playingvideo game published and developed by Capcom for the Nintendo DShandheld console. It was revealed at the 2009 World Hobby Fair in Japan and released on November 12, 2009.[1]
This is the first game in the Mega Man Battle Network series since its conclusion with the release of the sixth title in 2005, as well as an enhanced port of the first Mega Man Battle Network title and a crossover with the Mega Man Star Force series.
Christian Svensson, Capcom's then Vice President of Strategic Planning & Business Development, stated that the company has no plans to localize the game for western territories.[2]
Gameplay[edit]
Geo Stelar as Mega Man traversing the internet. The bottom screen displays the map.
The game is set in the Battle Network setting (specifically the first Battle Network title), but both MegaMan.EXE and Geo Stelar (as Mega Man) appear together and are playable. The game is largely identical to the original title with the exception of an extra chapter involving Geo's appearance and a battle against a new NetNavi named ClockMan. However this chapter is completely disconnected from the storyline of the game and is not mentioned again afterward.
The battle system is retained from the original Battle Network series, with the addition of some fine-tuning that the system saw throughout the series's progression. The player is able to control either Mega Man in battle after the ClockMan chapter. The two Mega Men do not play identically; Star Force Mega Man brings his ability to lock-on to far-away targets, as well as a brief shield to block minor attacks. Both Mega Men utilize Battle Chips instead of Battle Cards, and new Chips (including a Navi Chip representing Omega-Xis) appear.[3]
The PET interface has been revamped to allow for touch-screen capabilities. The touch screen also serves as a map while traversing the cyber world (similar to the one in Mega Man Battle Network 5: Double Team DS) has also been added.[4]
Development[edit]
In January 2009, monthly Japanese magazine CoroCoro Comic held their annual Mega Man boss design contest.[5] However, unlike previous contests, it was unknown what upcoming Mega Man title the winning boss would appear in, nor was it revealed even after the winner was announced as Clock Genius in the April 2009 issue.[6] At the 2009 World Hobby Fair convention in Japan, the new Mega Man title was finally unveiled as a cross-over between the Battle Network and Star Force series. There was early speculation that the title may not just be a crossover, but also a remake of a previous Battle Network title, fueled by a comment made in an interview by GameTrailers with series producer Takeshi Horinouchi.[7] Horinouchi later confirmed the speculation with the launch of the official teaser website announcing that the game is an enhanced remake of the first Battle Network title.
The Battle Network series officially ended in 2005 with the release of Mega Man Battle Network 6 for the Game Boy Advance. Around the 20th anniversary of the Mega Man franchise, Capcom was receiving a strong sentiment from fans wanting a new Battle Network title. Horinouchi stated that they wanted one more try at the series. He explained, 'This gameâs inspiration is actually a celebratory image drawn by the designer for Mega Manâs 20th anniversary. From that time, Iâd secretly been thinking 'In time we should try something neat with EXE and Star Force.â Thus, our next project Rockman EXE Operate Shooting Star has come to be started. Essentially, this is a Mega Man Battle Network 1 remake for the DS, porting it and adding something extra. You the fans may be wondering, what sort of theme comes with combining EXE and Shooting Star? This is something that Battle Network fans of course, and Star Force fans as well, will enjoy.'[8]
Reception[edit]![]()
According to the Japanese publication Famitsu, Rockman.EXE: Operate Shooting Star was the ninth best-selling game in Japan during its release week at approximately 23,000 copies sold.[9] A total of 44,110 units were sold in Japan by the end of 2009.[10]
Notes[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rockman_EXE_Operate_Shooting_Star&oldid=939513812'
Rockman.EXE: Operate Shooting Star is a role playing game for the Nintendo DS.Rockman EXE Operate Star Force was originally released for the Nintendo DS in Japan in 2009. It never saw a statewide release. Itâs generally regarded as a low-effort port of the first Battle Network, but with a Star Force crossover scenario tacked on. Despite this reputation, the game still improves the first Battle Network in many ways such as various minor text, graphic, and balance changes throughout the game. The game also includes the new multi-player Star Colo mode. Translation Description.
The translation is finally here! Rockman EXE Operate Shooting Star, translated as MegaMan Battle Network Operate Star Force, is now complete.Hereâs what this translation patch changes:. All text and graphics are in English for Battle Network and Star Colo! (Download Play client copy of Star Colo is, unfortunately, still Japanese.). Script changes and fixes made in the Japanese version of the game are ported to the English script.
Many typos and mistranslations in the original BN1 script are fixed. Original BN1 translation edited to be more consistent with later BN games.
Additional localization on various maps. Minor adjustments have been made to enhance the user experience.ROM / ISO Information.
I played and pretty much 100%âd the original version in Japanese, without speaking a word of it.This was only possible because I knew the original GBA version and with the help of walkthroughs and even then it was painful.6 months later this came out; so now I just replayed it; and in comparison it was a pleasure! This translation was much needed for BN/SF fans.Also, the original game had 2 issues:1) an anti piracy measure2) a glitch which would freeze the game and wouldnât let me enter the last dungeon in the game if played on emulators. At the time I even had to buy a new DS to bypass that as mine was broken.This translation seems to fix both of these as well, since neither issue occurred this time.As for the game itself, itâs a better version of BN1 if you ask me.
Version 1.0 Recommended - Yes User Reviews HeadlineAuthorDateVersionRecommended24 Oct 20191.0Yes29 Jun 20181.0Yes.
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